Blade

Human Thief/Duelist

Characteristics
STR 16 +2
INT 17 +3
WIS 12 0
DEX 18 -4
CON 16 +2
CHA 17 +3

Combat Stats
Hit Points 133
Armor Class 1 (-3 w/short sword,
-8 vs. HTH attacks)
Level 8 Thief/13 Duelist
XPs 100,000/1,600,001
Next Level --/1,920,001

Special Abilities

Thieving Abilities
Pick Pockets (+10): 65=75%
Open Locks (+15): 57=72%
Find/Removing Traps (+05): 55=60%
Moving Silently (+10): 62=72%
Hide in Shadows(+10): 49=59%
Hear Noise: 25%
Climb Walls: 96%
Read Languages: 40%

Backstab +4 to hit, x3 dmg

Duelist Abilities
*Only surprised on 1 in 6

*+10 morale bonus to  associates who know that he is a duelist when in HTH combat with humanoids of size S or M.

*Parrying the death blow: If hit by a HTH weapon blow that would take him to 0 HP or lower, he gets a save vs. death magic. A successful save indicates no damage.  On the second such death blow within the same melee, the save only indicates half damage from blow.  It cannot be attempted a third time within the same melee.  Any healing that takes place during the melee basically allows this ability to be used as if it were the first time again.

* Two weapon combat : 1 less pt. off in penalties for off hand weapon swings in two weapon combat.

*Resistance to Fear: +2 saving throw vs. all fear based attacks

*Identify magical weapon properties:  65% (10th level and above. 5% chance per level of identifying magical properties of weapons usable by duelists. ) One attempt/level

Weapon Skills
*Attacks 2:1
*AC bonus( vs. HTH weapons): +5
*Combat Bonus:
(to hit/dam. vs. HTH weapon): +3
(vs. same weapon) +5
Fighter subclass Bonus(from Houserules): +3 damage (+1 damage/4 levels)

Equipment
Chain Mail Armor (base ac=5)
Standard Pack
Dice, Cards
Thieves' Tools
Bandoleir of Throwing Knives
Horse
Bedroll
Lantern, oil
Torches
Tarp
2 Silver daggers

Magic Items

Weaponry
"Angrist" Intelligent +2/+2 Longsword, Giantslayer (14 INT, 8 EGO, speaks common, hill stone and frost giant, detects enemies,+4/+4 v. giants, triple damage v. true giants) (d8)

Bruce's Dragonslayer Sword (+2/+4 triple damage v. dragons)(d8)

Short Sword +4 Defender (d6)

Broken hilt of Luck Blade +2, 5 wishes made (d8)

Miscellaneous Magic

Rope of Climbing

Tymora Luckstone (+2 to all saving throws)

Helm of Comprehending Languages and Reading Magic

Faux "Elvin" Cloak (limited invisibility when stationary)

4 Heal Potions (5d6)

Ring of the Ram

Bag of Holding (250 lbs. maximum)

Dust of Appearance

Story Elements

Blade, or Branden, started off life as a spoiled merchant's son from Heklamar. Disdaining his family pursuit, he set off at a young age for adventure and never looked back.

His luck and his skill have made him one of the more successful mercenaries and light touch men, and he has worked all along the western coast, and even travelled to the Southern Continent.

He pays homage to his deity, Tyche--the Lady Luck, by putting himself in extreme situations and trusting in Luck to pull him through.

Blade is the reincarnation of the Forgotten Realms (first iteration, during high school, Runequest) character by the same name. His trademark is carving "Blade was here" in the tables wherever he goes.

Combat Summary

HOME

Shield Bar