Alarm: Alerts the user when tampered with. Anti-Theft: Causes it's intensity in damage when tampered with. Automatic Return: Will return on it's own to person or place. Backup Power: Auxillary power sources when main power source fails. Basic Movement: Can move on it's own. Coded: Can be used only by those who know the code. Commlink: Can communicate by radio waves or other methods. CPU: Has an onboard computer. ECM: Has electronic countermeasures for detection and targeting. EMP Protection: Full protection from electromagnetic pulses. Firefighting: Quenches fires that occurs outside the item. Firing Weapons: Fires a projectile. Homing System: Can locate objects by tracers or tracer beams. Lights: Can project light. Passenger: Has compartments for passengers. Can hold more the one
user. Randomizer: Fires randomly at many targets. Negates danger sense. Sensor: Can track beyond it's field of vision. Sentience: Can think for itself with an intellect score equal to it's
intensity. Striking Weapon: Built in striking weapon. Tractor Beam: Can drag items it's size or less. Unbreakable: Can't be damaged but damage still passes through it. Unremovable: Cannot be removed, not even by the user. Unstable Molecules: Adapt to the user's superpowers. Voice Modulator: Can speak on it's own. Worthiness: Requires a test before anyone can use it.